![sonic adventure sonic adventure](https://images.launchbox-app.com/19e90a89-887b-4938-b967-2e68353316fe.jpg)
The scene after Sky Chase as Sonic uses completely different cameras: The scene in Sky Chase where Eggman destroys the Tornado is a lot faster in the Japanese version.The camera that focuses on Tails in the cutscene where Sonic sees him crash into Emerald Coast was changed in later versions to be further away from Tails:Ī small part of the scene where Sonic and Tails are ambushed by Eggman outside Casinopolis was changed in later versions: The camera was adjusted to center the player in later versions. The camera in the Japanese version's Chao Gardens is actually offset slightly in front of the player - which can easily be seen when fully zoomed in. The camera in the small areas before the long running sections is viewed from the point of the item box in the Japanese version: The camera angle when following the trail of rings at the end of the dark room was changed: The camera at the bowling area is higher in the Japanese version: The camera angle when starting at the train in the Mystic Ruins in the original Japanese version is closer than the other versions. The shop in the City Hall area of Station Square also has very different camera angles: The camera above the entrance to the sewer zooms out much more in the original Japanese version: However, the old angle can still be seen briefly while entering the hotel. The camera in front of the hotel is also different. The camera at the starting point for Station Square was changed for later releases: ↑ This may be a reference to Sonic the Fighters, which was the first game to feature the Piko Piko Hammer.The text scrolls faster (which makes it begin to loop), and the default high score (or "hi score" in the original version) now has the name Doctor Robotnik rather than Eggman:įurthermore, the text for winning was changed to fix Engrish: In addition, the pinball boards in Casinopolis can now be shaken to adjust Sonic's trajectory, and there is a new ball counter during its gameplay.Įven though it was already in English, the Hedgehog Hammer screen was updated. It was replaced by an innocuous Casinopolis decoration. One of the more infamous and well-documented changes from the original 1998 Japanese version would be the stylized cowgirl billboard that possibly is inspired by the real life Vegas Vickie sign and waves a 3D martini glass in the Casinopolis action stage, which made suggestive moans whenever it was attacked or jumped on. It should be noted that the distortion effect can only be seen with Sonic's regular shoes - with the Light Speed Shoes, Sonic's feet won't distort at all. A similar effect would only surface 15 years later in Sonic Lost World. It was probably removed due to being very difficult to see during regular gameplay. All Dreamcast versions of Sonic Adventure distort Sonic's feet at this speed, but only the original Japanese version blurs it. However, this can only be seen when Sonic runs at absolute maximum speed, coming off of a spin dash or dash pad (simply running in one direction is insufficient). It is subtle and similar to the blurs used for Tails' tails and spin jumps. In the original Japanese releases only, Sonic's running animation in top speed has a unique blurring "wheel" effect akin to the classic games.
![sonic adventure sonic adventure](https://static0.srcdn.com/wordpress/wp-content/uploads/2021/09/Sonic-Adventure-2-Chao-Garden.jpg)
The US 1.1/European version added a ripple effect to the background and shine to the foreground, and the International included its subtitle.
![sonic adventure sonic adventure](https://i.ytimg.com/vi/NdbtheP2DoM/maxresdefault.jpg)
The title screen went through four different iterations the original Japanese and US 1.0 release was just a static image that didn't have a fade in.